Bryniel

Warrior Cats

Spirit Groups are a class your character is put into upon filling out the questionnaire. 

In order to fill out the questionnaire your application must be approved, following this
you will be given a series of questions to answer. Based on your answers and application
you will be placed into a Spirit Group.

Each Spirit Group has a rune, this rune appears on the user when they're their
powers. It glows to show powers are in use but is invisible when they aren't.

 

I G N I S

Ignis characters have the ability to control Electricity and alter the Weather

Electricity and weather manipulation, quite possibly the hardest powers for a character to have control of. Ignis characters typically struggle greatly to learn how to control their power and use it effectively. Electricity is unpredictable and unstable, often ending with characters accidentally hurting someone they don't mean to. Anger and deep emotions control both electricity and weather the best. Ignis characters will find negative emotions/thoughts will create a stronger result, but very unstable/unpredictable. Ignis characters that learn to fully control their emotions will find it easier to safely use their power, at the cost of some strength.

 
 
 
Level 1
Inside characters now runs electricity, they may feel static-ey fur and are able to generate electric electricity from their body to shock targets through touch as well as generate electricity through their bite/mouth and claws. They can create cloudy skies to block out the sun/moon.

Level 2
Characters at level 2 can now call upon lightning from the sky to use as an attack (only while outside) and create a rainstorm/thunderstorm (if they call upon this while inside please note that the actual rainstorm/thunderstorm would be outside, not inside). They are now able to use lightning/electricity to start fires and are able to control/manipulate the flames.

Level 3
At this stage Ignis characters are now able to shoot electricity/lightning from a flick/whip of their tail and are their body/touch now generates much more harsh, controlled, electric current (zap) to anyone that touches them, this is very painful for the target. They can now create fog as a defensive manner / to create a tricky battlefield. On top of that that can create snowstorms, mostly used for defense / creating a tricky battlefield.

Level 4
At their final level, Ignis characters can create small tornadoes that are used to pick up debris and throw them at targets. Additionally when in numbers Ignis characters can combine their strengths to create a full fledged hurricane, the more Ignis characters the stronger the hurricane.

T E R R A

Terra characters have the ability to use Telekinesis and Telepathy.

Terra characters must find their inner strength and control over the power that runs through their body to be able to manipulate inanimate objects (as well as the ground/earth), both moving and bending/destroying them. A character that has not discovered their strength or believes they have none will struggle greatly with their telekinetic power. Likewise they need to be able to learn how to turn it all off, turn off their emotions and energy to be able to use their telepathy. Their power goes from one extreme to another. To turning it all on, to off, depending on what they're using. Mastering their power means learning how to balance both sides, a character that cannot do that will find they can't use both their powers at the same time.
 

Level 1
Characters able to send a sentence with telepathy an able to move normal objects (nothing heavy) within a few meters of themselves. Characters can also use echolocation by tapping their paw/tail on the ground, you might be able to run but you can't hide from a Terra character.

Level 2
Characters are now able to send up to four sentences between telepathy. Additionally they can now move objects that aren't too heavy. They are also now able to destroy/shatter objects within eyesight (the bigger the object, the more Terra characters it requires focusing their energy on it). Additionally they control earth/mud to encase the paws/feet/legs of a target to keep the target where they are, essentially 'shackling' them to the ground.

Level 3
At this stage the characters telepathy is fully unlocked. They are now able to move heavy objects within eyesight. Additionally they can now move up to 5 things at a time.

Level 4
At the final stage Terra characters can create mini earthquakes (bigger if multiple Terra characters). Additionally they can now lift up to 10 things at a time.

 
 
 

A Q U A

Aqua characters have the ability to manipulate existing Liquids and have access to Healing.

Aqua characters need to be able to have the utmost chi. They have to learn to control the aura within themselves and in liquids. It requires a calm mind and body. An aqua character who hasn't found their inner peace will struggle a lot with their power. An aqua character that does not fit this criteria will find it hard to use their power. This power can easily be used for good or bad. Aqua characters do have one major weakness though, if there are no liquids around their power is useless.

Level 1
Characters are able to manipulate existing liquid to encase a wounded comrade, creating goldish glowing water that can heal minor wounds (small cuts and bruises), they can use this method to heal themselves as well. At level 1 they may also manipulate small amounts of water into abstract shapes to physically attack targets or use defensively.

Level 2
Their healing ability can now heal larger wounds (open gashes, sprains). They can also now manipulate any type of existing liquids into abstract shapes to use offensively or defensively. They may also now walk on water if they choose. Lastly they can encase their claws in water and freeze them, creating very sharp ice claws.

Level 3
They can now purify water from any contaminants. Their healing ability is now capped and they can now heal broken bones (they cannot heal characters on the brink of death, too serious of wounds cannot be reversed). Aqua characters can also now cause dehydration in others. They can also now freeze liquids that they are manipulating (they cannot freeze large bodies of water/liquid)

Level 4
Finally they can use the liquids within a small (nothing bigger than them) target to physically control them, using the liquids within the target to make them a puppet of the aqua character.

 

V E N T U S

Ventus characters have the ability to control Light and Shadows.

Being apart of the ventus spirit group is not an easy task. While controlling the power itself is not difficult, learning how to use it to the characters advantage is difficult. Ventus characters must think outside the box with their power, otherwise they might find their power is useless compared to the others. Intelligence and imagination go hand in hand for this power. A ventus character that is imaginative and intelligent enough to control their power will discover the intensity of light and shadows. While this power is not straight-forward, it packs a punch if done right.

 
Level 1
Able to pull light from existing light to create more light and able to pull shadows to create more shadows/darkness. They may also 'animate' shadows to use them as illusions.

Level 2
At this stage characters can now additionally see in the dark with thermal/night vision. Likewise they can see through 'blinding light'. They are now able to adsorb light from the sun/moon and use light to send a beam of light as an offensive attack from their mouth, the light from the attack acts as a burning pain to the target.

Level 3
Characters are now additionally able to control the temperature around them, making it more warm with light and cold with shadows. They can also use this ability to alter the temperature in a target. Additionally they are now able to create a 'shield' of light that surrounds them like a bubble and extends a few feet out from them, this bubble acts defensively from other attacks and offensively if the enemy/target is close enough for the light bubble to reach them, which acts as a burning pain to the target.

Level 4
At their final level Ventus characters can control their own shadow, morphing and stretching it into different abstract 3D shapes to use to physically attack targets, they can control the shadow within eyesight. Characters are able to become 'invisible' in shadows, however other Ventus characters can see them.
 
 

Vita

Vita characters have the ability to control Life Force in certain Animals and Plants.

Being apart of the Vita Spirit Group can be extremely emotionally draining and relies a lot on emotions, positive or negative. Vita characters could struggle with a darker side of their power, calling forth animal companions and manipulating plant life in a sacrificial manner. Contrary to that, Vita characters can struggle with attachment to their companions, and must be able to accept life and death, for the animals and plants under their control always risk dying in battle / while helping the Vita character. Vita characters can control existing wildlife (some restrictions, never able to control their own species, all controllable animals are listed below) as well as controlling plant life, "animating" it to life to fight either offensively or defensively for them. They may also enhance themselves through the life force of plants and animals.
Level 1
At level one Vita characters can control up to three rodents (rats, mice and squirrels). They can also control vines to use in many ways offensively and defensively. They can make vines grow sharp lethal thorns.

Level 2
At this stage Vita characters can now control small animals (raccoons, foxes), they can now control 5 companions. They are now able to control any form of plant life and their roots to manipulate them in such a manner that alters their size and shape to use offensively or defensively, as well as making any plant grow thorns.

Level 3
Vita characters can now control avian animals (eagles, falcons and owls), they can now control seven companions. They can also now use their life aura to grow new plant life (whether to simply grow new plants or use them in battle). Likewise they can leech life from plants to enhance their own abilities (speed, sight, strength, endurance), leeching too much at once can result in the complete death of the plant. They can now turn the edges of leaves to as sharp as their claws.

Level 4
At their final stage Vita characters can now control wolves (one at a time), among the other wildlife, they can control up to ten companions at a time. Vita characters can now heal themselves through sacrifice of a wildlife companion, leeching the life from them for themselves. Unlike Aqua they cannot heal others, just themselves, which because of the dark method can be considered very taboo by most. Finally they’re able to make plants connect and fight together to create a hellstorm of a nature attack.