Spirit Groups are a class your character is put into upon filling out the questionnaire.
In order to fill out the questionnaire your application must be approved, following this
you will be given a series of questions to answer. Based on your answers and application
you will be placed into a Spirit Group.
Each Spirit Group has a rune, this rune appears on the user when they're their
powers. It glows to show powers are in use but is invisible when they aren't.
Ignis characters have the ability to control Electricity and alter the Weather
Electricity and weather manipulation, quite possibly the hardest powers for a character to have control of. Ignis characters typically struggle greatly to learn how to control their power and use it effectively. Electricity is unpredictable and unstable, often ending with characters accidentally hurting someone they don't mean to. Anger and deep emotions control both electricity and weather the best. Ignis characters will find negative emotions/thoughts will create a stronger result, but very unstable/unpredictable. Ignis characters that learn to fully control their emotions will find it easier to safely use their power, at the cost of some strength.
Characters able to send a sentence with telepathy an able to move normal objects (nothing heavy) within a few meters of themselves. Characters can also use echolocation by tapping their paw/tail on the ground, you might be able to run but you can't hide from a Terra character.
Characters are now able to send up to four sentences between telepathy. Additionally they can now move objects that aren't too heavy. They are also now able to destroy/shatter objects within eyesight (the bigger the object, the more Terra characters it requires focusing their energy on it). Additionally they control earth/mud to encase the paws/feet/legs of a target to keep the target where they are, essentially 'shackling' them to the ground.
At this stage the characters telepathy is fully unlocked. They are now able to move heavy objects within eyesight. Additionally they can now move up to 5 things at a time.
At the final stage Terra characters can create mini earthquakes (bigger if multiple Terra characters). Additionally they can now lift up to 10 things at a time.
Aqua characters have the ability to manipulate existing Liquids and have access to Healing.
Aqua characters need to be able to have the utmost chi. They have to learn to control the aura within themselves and in liquids. It requires a calm mind and body. An aqua character who hasn't found their inner peace will struggle a lot with their power. An aqua character that does not fit this criteria will find it hard to use their power. This power can easily be used for good or bad. Aqua characters do have one major weakness though, if there are no liquids around their power is useless.
Characters are able to manipulate existing liquid to encase a wounded comrade, creating goldish glowing water that can heal minor wounds (small cuts and bruises), they can use this method to heal themselves as well. At level 1 they may also manipulate small amounts of water into abstract shapes to physically attack targets or use defensively.
Their healing ability can now heal larger wounds (open gashes, sprains). They can also now manipulate any type of existing liquids into abstract shapes to use offensively or defensively. They may also now walk on water if they choose. Lastly they can encase their claws in water and freeze them, creating very sharp ice claws.
They can now purify water from any contaminants. Their healing ability is now capped and they can now heal broken bones (they cannot heal characters on the brink of death, too serious of wounds cannot be reversed). Aqua characters can also now cause dehydration in others. They can also now freeze liquids that they are manipulating (they cannot freeze large bodies of water/liquid)
Finally they can use the liquids within a small (nothing bigger than them) target to physically control them, using the liquids within the target to make them a puppet of the aqua character.
Ventus characters have the ability to control Light and Shadows.
Being apart of the ventus spirit group is not an easy task. While controlling the power itself is not difficult, learning how to use it to the characters advantage is difficult. Ventus characters must think outside the box with their power, otherwise they might find their power is useless compared to the others. Intelligence and imagination go hand in hand for this power. A ventus character that is imaginative and intelligent enough to control their power will discover the intensity of light and shadows. While this power is not straight-forward, it packs a punch if done right.